Python如何生成树形图案-创新互联

本文实例为大家分享了Python生成树形图案的具体代码,供大家参考,具体内容如下

公司主营业务:成都网站制作、成都做网站、外贸营销网站建设、移动网站开发等业务。帮助企业客户真正实现互联网宣传,提高企业的竞争能力。创新互联是一支青春激扬、勤奋敬业、活力青春激扬、勤奋敬业、活力澎湃、和谐高效的团队。公司秉承以“开放、自由、严谨、自律”为核心的企业文化,感谢他们对我们的高要求,感谢他们从不同领域给我们带来的挑战,让我们激情的团队有机会用头脑与智慧不断的给客户带来惊喜。创新互联推出越城免费做网站回馈大家。

先看一下效果,见下图。

Python如何生成树形图案

上面这颗大树是使用Python + Tkinter绘制的,主要原理为使用分形画树干、树枝,最终叶节点上画上绿色圆圈代表树叶。当然,为了看起来更真实,绘制过程中也加入了一些随机变化,比如树枝会稍微有些扭曲而不是一条直线,分叉的角度、长短等都会随机地作一些偏移等。

以下是完整源代码:

# -*- coding: utf-8 -*- 
 
import Tkinter 
import sys, random, math 
 
class Point(object): 
  def __init__(self, x, y): 
    self.x = x 
    self.y = y 
 
  def __str__(self): 
    return ": (%f, %f)" % (self.x, self.y) 
 
class Branch(object): 
  def __init__(self, bottom, top, branches, level = 0): 
    self.bottom = bottom 
    self.top = top 
    self.level = level 
    self.branches = branches 
    self.children = [] 
 
  def __str__(self): 
    s = "Top: %s, Bottom: %s, Children Count: %d" % / 
      (self.top, self.bottom, len(self.children)) 
    return s 
 
  def nextGen(self, n = -1, rnd = 1): 
    if n <= 0: n = self.branches 
    if rnd == 1: 
      n = random.randint(n / 2, n * 2) 
      if n <= 0: n = 1 
    dx = self.top.x - self.bottom.x 
    dy = self.top.y - self.bottom.y 
    r = 0.20 + random.random() * 0.2 
    if self.top.x == self.bottom.x: 
      # 如果是一条竖线 
      x = self.top.x 
      y = dy * r + self.bottom.y 
    elif self.top.y == self.bottom.y: 
      # 如果是一条横线 
      x = dx * r + self.bottom.x 
      y = self.top.y 
    else: 
      x = dx * r 
      y = x * dy / dx 
      x += self.bottom.x 
      y += self.bottom.y 
    oldTop = self.top 
    self.top = Point(x, y) 
    a = math.pi / (2 * n) 
    for i in range(n): 
      a2 = -a * (n - 1) / 2 + a * i - math.pi 
      a2 *= 0.9 + random.random() * 0.2 
      self.children.append(self.mkNewBranch(self.top, oldTop, a2)) 
 
  def mkNewBranch(self, bottom, top, a): 
    dx1 = top.x - bottom.x 
    dy1 = top.y - bottom.y 
    r = 0.9 + random.random() * 0.2 
    c = math.sqrt(dx1 ** 2 + dy1 ** 2) * r 
    if dx1 == 0: 
      a2 = math.pi / 2 
    else: 
      a2 = math.atan(dy1 / dx1) 
      if (a2 < 0 and bottom.y > top.y) / 
        or (a2 > 0 and bottom.y < top.y) / 
        : 
        a2 += math.pi 
    b = a2 - a 
    dx2 = c * math.cos(b) 
    dy2 = c * math.sin(b) 
    newTop = Point(dx2 + bottom.x, dy2 + bottom.y) 
    return Branch(bottom, newTop, self.branches, self.level + 1) 
 
class Tree(object): 
  def __init__(self, root, canvas, bottom, top, branches = 3, depth = 3): 
    self.root = root 
    self.canvas = canvas 
    self.bottom = bottom 
    self.top = top 
    self.branches = branches 
    self.depth = depth 
    self.new() 
 
  def gen(self, n = 1): 
    for i in range(n): 
      self.getLeaves() 
      for node in self.leaves: 
        node.nextGen() 
    self.show() 
 
  def new(self): 
    self.leavesCount = 0 
    self.branch = Branch(self.bottom, self.top, self.branches) 
    self.gen(self.depth) 
    print "leaves count: %d" % self.leavesCount 
 
  def chgDepth(self, d): 
    self.depth += d 
    if self.depth < 0: self.depth = 0 
    if self.depth > 10: self.depth = 10 
    self.new() 
 
  def chgBranch(self, d): 
    self.branches += d 
    if self.branches < 1: self.branches = 1 
    if self.branches > 10: self.branches = 10 
    self.new() 
 
  def getLeaves(self): 
    self.leaves = [] 
    self.map(self.findLeaf) 
 
  def findLeaf(self, node): 
    if len(node.children) == 0: 
      self.leaves.append(node) 
 
  def show(self): 
    for i in self.canvas.find_all(): 
      self.canvas.delete(i) 
    self.map(self.drawNode) 
    self.canvas.tag_raise("leaf") 
 
  def exit(self, evt): 
    sys.exit(0) 
 
  def map(self, func = lambda node: node): 
    # 遍历树 
    children = [self.branch] 
    while len(children) != 0: 
      newChildren = [] 
      for node in children: 
        func(node) 
        newChildren.extend(node.children) 
      children = newChildren 
 
  def drawNode(self, node): 
    self.line2( 
#    self.canvas.create_line( 
        node.bottom.x, 
        node.bottom.y, 
        node.top.x, 
        node.top.y, 
        fill = "#100", 
        width = 1.5 ** (self.depth - node.level), 
        tags = "branch level_%d" % node.level, 
      ) 
 
    if len(node.children) == 0: 
      # 画叶子 
      self.leavesCount += 1 
      self.canvas.create_oval( 
          node.top.x - 3, 
          node.top.y - 3, 
          node.top.x + 3, 
          node.top.y + 3, 
          fill = "#090", 
          tag = "leaf", 
        ) 
 
    self.canvas.update() 
 
  def line2(self, x0, y0, x1, y1, width = 1, fill = "#000", minDist = 10, tags = ""): 
    dots = midDots(x0, y0, x1, y1, minDist) 
    dots2 = [] 
    for i in range(len(dots) - 1): 
      dots2.extend([dots[i].x, 
        dots[i].y, 
        dots[i + 1].x, 
        dots[i + 1].y]) 
    self.canvas.create_line( 
        dots2, 
        fill = fill, 
        width = width, 
        smooth = True, 
        tags = tags, 
      ) 
 
def midDots(x0, y0, x1, y1, d): 
  dots = [] 
  dx, dy, r = x1 - x0, y1 - y0, 0 
  if dx != 0: 
    r = float(dy) / dx 
  c = math.sqrt(dx ** 2 + dy ** 2) 
  n = int(c / d) + 1 
  for i in range(n): 
    if dx != 0: 
      x = dx * i / n 
      y = x * r 
    else: 
      x = dx 
      y = dy * i / n 
    if i > 0: 
      x += d * (0.5 - random.random()) * 0.25 
      y += d * (0.5 - random.random()) * 0.25 
    x += x0 
    y += y0 
    dots.append(Point(x, y)) 
  dots.append(Point(x1, y1)) 
  return dots 
 
if __name__ == "__main__": 
  root = Tkinter.Tk() 
  root.title("Tree") 
  gw, gh = 800, 600 
  canvas = Tkinter.Canvas(root, 
      width = gw, 
      height = gh, 
    ) 
  canvas.pack() 
  tree = Tree(root, canvas, Point(gw / 2, gh - 20), Point(gw / 2, gh * 0.2), / 
    branches = 2, depth = 8) 
  root.bind("n", lambda evt: tree.new()) 
  root.bind("=", lambda evt: tree.chgDepth(1)) 
  root.bind("+", lambda evt: tree.chgDepth(1)) 
  root.bind("-", lambda evt: tree.chgDepth(-1)) 
  root.bind("b", lambda evt: tree.chgBranch(1)) 
  root.bind("c", lambda evt: tree.chgBranch(-1)) 
  root.bind("q", tree.exit) 
  root.mainloop() 

另外有需要云服务器可以了解下创新互联scvps.cn,海内外云服务器15元起步,三天无理由+7*72小时售后在线,公司持有idc许可证,提供“云服务器、裸金属服务器、高防服务器、香港服务器、美国服务器、虚拟主机、免备案服务器”等云主机租用服务以及企业上云的综合解决方案,具有“安全稳定、简单易用、服务可用性高、性价比高”等特点与优势,专为企业上云打造定制,能够满足用户丰富、多元化的应用场景需求。


标题名称:Python如何生成树形图案-创新互联
当前地址:http://bzwzjz.com/article/digoog.html

其他资讯

Copyright © 2007-2020 广东宝晨空调科技有限公司 All Rights Reserved 粤ICP备2022107769号
友情链接: 四川成都网站建设 定制网站制作 成都品牌网站设计 成都网站设计制作公司 成都商城网站建设 盐亭网站设计 网站设计 重庆企业网站建设 公司网站建设 重庆网站设计 成都网站设计 成都网站建设公司 网站设计制作报价 成都网站设计 成都网站设计 广安网站设计 成都网站建设 营销型网站建设 定制级高端网站建设 商城网站建设 达州网站设计 成都网站建设